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Video Game to Help Blind Children Exercise
Exergames can help blind children
to become more physically active
again; © nimkenja/Pixelio.de
A new project helps children who are blind become more physically active and healthy through video games. The human-computer interaction research team has developed a motion-sensing-based tennis and bowling exergame.
"Lack of vision forms a significant barrier to participation in physical activity and consequently children with visual impairments have much higher obesity rates and obesity-related illnesses such as diabetes," said Eelke Folmer, research team leader and assistant professor in the computer science and engineering department at the University of Nevada, Reno.
Exergames are a new type of video game that use physical activity as input and are considered powerful weapons in the fight against obesity. Unfortunately, exergames have not yet been accessible to children with visual impairments, although it is evident they could benefit from them the most.
"Our games are adaptations of the popular sports exercise games that have been modified so they can be played without visual feedback," Folmer said.
Tennis and Bowling are the first of several games to be made available. Tennis implements the gameplay of sports tennis providing audio and vibrotactile cues that indicate when to serve and when to return the ball. It can be played against the computer or against a friend using two remotes.
"Tennis was evaluated at Camp Abilities in New York with 13 children who were blind," Folmer said. "We found our game to engage children into levels of active energy expenditure that were high enough to be considered healthy, which shows the feasibility of using video games as a health-intervention method."
The gameplay of sports bowling is implemented through Bowling with a novel motor-learning feature that allows players to find the direction in which to throw their ball using vibrotactile feedback. Audio and speech effects are used to indicate the result of each throw. Bowling was evaluated with six adults and was found to yield levels of active energy expenditure that are comparable to walking.
Compared to the general population, individuals with visual impairments have even fewer opportunities to engage in physical activities that provide the amounts and kinds of stimulation needed to maintain adequate fitness and support a healthy standard of living. Folmer and his team are exploring alternative forms of interaction that allow individuals with visual impairments to play exercise games and to increase their participation in physical activity.
REHACARE.de; Source: University of Nevada, Reno
- More about the University of Nevada, Reno at www.unr.edu
( Source: REHACARE.de )